# Configuration file

####################
# alienvillager - galacticraft core
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"alienvillager - galacticraft core" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# angler - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"angler - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# bat - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"bat - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# betterstorage/frienderman - betterstorage
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"betterstorage/frienderman - betterstorage" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# bikeshopmerchant - pokecycles
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"bikeshopmerchant - pokecycles" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# biomesoplenty/glob - biomes o' plenty
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"biomesoplenty/glob - biomes o' plenty" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# biomesoplenty/junglespider - biomes o' plenty
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"biomesoplenty/junglespider - biomes o' plenty" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# biomesoplenty/phantom - biomes o' plenty
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"biomesoplenty/phantom - biomes o' plenty" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# biomesoplenty/rosester - biomes o' plenty
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"biomesoplenty/rosester - biomes o' plenty" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# bird - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"bird - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# blaze - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"blaze - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# brainyzombie - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"brainyzombie - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# butterfly - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"butterfly - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# cavespider - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"cavespider - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# centipede - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"centipede - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chicken - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chicken - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chicobo - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chicobo - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocoboblack - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocoboblack - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocoboblue - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocoboblue - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocobogold - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocobogold - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocobogreen - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocobogreen - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocobopink - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocobopink - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocobopurple - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocobopurple - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocobored - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocobored - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocobowhite - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocobowhite - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chococraft/chocoboyellow - torojima's chococraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chococraft/chocoboyellow - torojima's chococraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# chuchu - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chuchu - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# coldchicken - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"coldchicken - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# coldcow - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"coldcow - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# coldpig - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"coldpig - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# cow - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"cow - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# creeper - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"creeper - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# creeperboss - galacticraft mars
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"creeperboss - galacticraft mars" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# creepertot - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"creepertot - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# cricket - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"cricket - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# dartcraft/entityangryenderman - dartcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"dartcraft/entityangryenderman - dartcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# enderdragon - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"enderdragon - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# enderman - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"enderman - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=15.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# endertot - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"endertot - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# entityacrobike - pokecycles
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entityacrobike - pokecycles" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# entityhorse - better archery
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entityhorse - better archery" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# entitymachbike - pokecycles
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entitymachbike - pokecycles" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# evolvedcreeper - galacticraft core
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"evolvedcreeper - galacticraft core" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# evolvedskeleton - galacticraft core
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"evolvedskeleton - galacticraft core" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# evolvedskeletonboss - galacticraft core
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"evolvedskeletonboss - galacticraft core" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# evolvedspider - galacticraft core
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"evolvedspider - galacticraft core" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# evolvedzombie - galacticraft core
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"evolvedzombie - galacticraft core" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# firebat - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"firebat - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# fish - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"fish - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# ghast - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"ghast - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=7.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-20.0
}


####################
# giant - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"giant - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# giantbrainyzombie - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"giantbrainyzombie - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# jaffasduck - jaffas and more!
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"jaffasduck - jaffas and more!" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# jaffasspider - jaffas and more!
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"jaffasspider - jaffas and more!" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# lavaslime - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"lavaslime - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=5.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=2.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# lizard - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"lizard - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# mob - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mob - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# mod_goodnightssleep/babycreeper - good nights sleep
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mod_goodnightssleep/babycreeper - good nights sleep" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# mod_goodnightssleep/herobrine - good nights sleep
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mod_goodnightssleep/herobrine - good nights sleep" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# mod_goodnightssleep/tormenter - good nights sleep
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mod_goodnightssleep/tormenter - good nights sleep" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# monster - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"monster - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# mouse - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mouse - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# mushroomcow - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mushroomcow - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# ozelot - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"ozelot - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=25.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# pech - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pech - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# pig - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pig - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# pigzombie - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pigzombie - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# quivermod/quivermodskeleton - better archery
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"quivermod/quivermodskeleton - better archery" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# sheep - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"sheep - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# silverfish - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"silverfish - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# skeleton - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"skeleton - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# slime - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"slime - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=5.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=2.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# slimeling - galacticraft mars
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"slimeling - galacticraft mars" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# sludgeling - galacticraft mars
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"sludgeling - galacticraft mars" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# snake - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"snake - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# snowman - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"snowman - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# spider - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"spider - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# squid - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"squid - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-17.0
}


####################
# taintacle - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintacle - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintedchicken - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintedchicken - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintedcow - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintedcow - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintedcreeper - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintedcreeper - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintedpig - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintedpig - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintedsheep - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintedsheep - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintedvillager - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintedvillager - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintspider - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintspider - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# taintswarm - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"taintswarm - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# tconstruct/crystal - tinkers' construct
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tconstruct/crystal - tinkers' construct" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# tconstruct/edibleslime - tinkers' construct
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tconstruct/edibleslime - tinkers' construct" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# thaumcraft/golem - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"thaumcraft/golem - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# thaumcraft/taintacletiny - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"thaumcraft/taintacletiny - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# thaumcraft/taintspore - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"thaumcraft/taintspore - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# thaumcraft/taintswarmer - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"thaumcraft/taintswarmer - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# thaumslime - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"thaumslime - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/bighorn sheep - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/bighorn sheep - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/block&chain goblin - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/block&chain goblin - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/boggard - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/boggard - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/death tome - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/death tome - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/fire beetle - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/fire beetle - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/firefly - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/firefly - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/forest bunny - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/forest bunny - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/forest raven - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/forest raven - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/forest squirrel - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/forest squirrel - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/hedge spider - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/hedge spider - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/helmet crab - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/helmet crab - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/hostile wolf - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/hostile wolf - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/hydra - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/hydra - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/hydrahead - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/hydrahead - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/king spider - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/king spider - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/knight phantom - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/knight phantom - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/lich minion - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/lich minion - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/lower goblin knight - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/lower goblin knight - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/loyal zombie - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/loyal zombie - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/maze slime - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/maze slime - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/mini ghast - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/mini ghast - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/minoshroom - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/minoshroom - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/minotaur - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/minotaur - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/mist wolf - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/mist wolf - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/mosquito swarm - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/mosquito swarm - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/naga - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/naga - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/penguin - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/penguin - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/pinch beetle - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/pinch beetle - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/questing ram - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/questing ram - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/redcap - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/redcap - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/redcap sapper - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/redcap sapper - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/redscale broodling - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/redscale broodling - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/skeleton druid - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/skeleton druid - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/slime beetle - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/slime beetle - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/swarm spider - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/swarm spider - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/tiny bird - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/tiny bird - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/tower boss - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/tower boss - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/tower ghast - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/tower ghast - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/tower golem - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/tower golem - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/tower termite - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/tower termite - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/twilight kobold - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/twilight kobold - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/twilight lich - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/twilight lich - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/twilight wraith - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/twilight wraith - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/upper goblin knight - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/upper goblin knight - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/wild boar - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/wild boar - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# twilightforest/wild deer - the twilight forest
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilightforest/wild deer - the twilight forest" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# villager - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"villager - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# villagergolem - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"villagergolem - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=16.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# whale - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"whale - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# wisp - thaumcraft
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"wisp - thaumcraft" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# witch - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"witch - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# witherboss - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"witherboss - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=15.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=5.0
}


####################
# wolf - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"wolf - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


####################
# zombie - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"zombie - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:Append_Baby_Name=true

    # If and how much to scale the mob is a baby.
    D:Baby_Scale_Modifier=2.0

    # Should the portrait display should ignore this entity entirely?
    B:Ignore_This_Mob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:Scale_Factor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:Size_Modifier=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:X_Offset=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:Y_Offset=-5.0
}


