# Configuration file

####################
# entitiesalwaysinfernal
####################

entitiesalwaysinfernal {
    B:BlueSlime=false
}


####################
# general
####################

general {
    B:"MM_1UP enabled"=true
    B:"MM_Alchemist enabled"=true
    B:"MM_Berserk enabled"=true
    B:"MM_Blastoff enabled"=true
    B:"MM_Bulwark enabled"=true
    B:"MM_Cloaking enabled"=true
    B:"MM_Darkness enabled"=true
    B:"MM_Ender enabled"=true
    B:"MM_Exhaust enabled"=true
    B:"MM_Fiery enabled"=true
    B:"MM_Ghastly enabled"=true
    B:"MM_Gravity enabled"=true
    B:"MM_Lifesteal enabled"=true
    B:"MM_Ninja enabled"=true
    B:"MM_Poisonous enabled"=true
    B:"MM_Quicksand enabled"=true
    B:"MM_Regen enabled"=true
    B:"MM_Rust enabled"=true
    B:"MM_Sapper enabled"=true
    B:"MM_Sprint enabled"=true
    B:"MM_Sticky enabled"=true
    B:"MM_Storm enabled"=true
    B:"MM_Vengeance enabled"=true
    B:"MM_Weakness enabled"=true
    B:"MM_Webber enabled"=true
    B:"MM_Wither enabled"=true

    # Disables the ingame Health and Name overlay
    B:disableGUIoverlay=false

    # List of equally likely to drop Items seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
    S:droppedItemIDs=256,257,258,261,267,276,277,278,279,292,293,302,303,304,305,306,307,308,309,310,311,312,313,403

    # One in THIS many Mobs will become atleast rare
    I:eliteRarity=15

    # One in THIS many already ultra Mobs will become infernal
    I:infernoRarity=7

    # Multiplier applied ontop of all of the modified Mobs health
    S:mobHealthFactor=1.0

    # One in THIS many already rare Mobs will become atleast ultra
    I:ultraRarity=7

    # Use Entity class names instead of ingame Entity names for the config
    B:useSimpleEntityClassnames=true
}


####################
# permittedentities
####################

permittedentities {
    B:BlueSlime=true
}


